
Different masking brushes can be selected from the Brush palette while holding the Ctrl key.

To create a mask, hold the Ctrl key and drag over your model. The effect that operations such as sculpting have on masked areas of a model depends on the intensity of the mask at each point.


This provides a means of creating holes in the surface of the object. This hides the the unmasked portions of your. Hold down ‘Ctrl+Shift’ and click on the polygroup you want to delete. Visibility ZBrush Docs Visibility Tool > Visibility sub-palette HidePt The Hide Unmasked button hides all polygons with a mask value of less than 50, making them invisible. Or you could ctrl + shift + left click on the head to show only the head and then ctrl + shift + left click and drag to inverse the display and then ctrl + shift + left click on the mussel. On your tool palette, scroll down to Masking, underneath that there is a Visibility palette, click on HidePt. Alt+clicking will delete the ZSphere, and (as Ron pointed out)Alt+clicking on a linking sphere will cause the child ZSphere to become either an Attractor or a discontinuous mesh depending upon whether or not the child has any children of its own.
